Orbit Fleet
Select a planet to attack by click on the planet, then go to Planet Orbit to attack the planet.
- Players can click on the planet and select attack, then select create/join fleet.
- If create, player will then create a new attacking fleet.
- If join, player will join an existing attacking fleet.
- Attack must first commence bombardment, to destroy all planetary defenses (turrets, something like laying siege), possibly 12 hours prior to attack. Attack will only occur once bombardment is over.
- Players can leave attacking fleet after the battle. This must be done manually. Fleet will be disbanded and captains will be forcibly removed automatically removed after 7 days of the battle.
- After attack, the planet falls into protection for 12 hours. If another player wish to attack, the player’s bombardment period may be extended (12 hours + hours in protection).
Attack Rules
- To attack / defend, you must be in the same guild. Planet will be control by a guild, not individual players. When you set yourself as attacking or defending, you will be unable to move your captain. Maximum attacking / defending captains = 50.
- Only guild-members of rank 5 or 6 can initiate planet attack.
- Defaults:
- 2 NPC Guards + Planet defense (if planet defense = +2, that means there is 2 NPC guards).
- +5 NPC Guards for attacking a planet that is controlled by the computer or has no owner.
- 12 hours bombardment time.
Attack Process
- Process scheduled to run once every 10 minutes.
- Attack that occurs will occur based on queue, so an attack process to occur at 5 pm will occur from 5 pm onwards, depending on load (how many attacks).
Defend Planet
- Members of the guild can park their fleet at the planet to defend.
- Ships damaged by attacks must be manually repaired.
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