Fighting
Ship bonuses
You have 4 different types of ships, fighter, bomber, corvette and frigate
Fighter is strong against bomber
Bomber is strong against frigate
Corvette is strong against fighter
Frigate is strong against corvette
Win & Lose
To win, you must be the first to kill 10-15% of the other player`s fleet. Your fleet will automatically withdraw if you lose 10-15% of your fleet first.
Capturing personnel
Attacking someone who has higher number of personnel than you will allow you to capture more personnel from that person, while you will capture less personnel when attacking someone who has less personnel than you.
The percentage of personnel captured will be solely based on difficulty level, therefore if you attack a superbly weak target, you will capture superbly little. This percentage is set to encourage players to fight stronger opponents rather than to bully the weak (although you are still allowed to do that, the returns just isnt worth the effort).
Protection
A player can only lose 10% of his personnel, when this happens then that player will drop into protection. This will allow the other player a chance to recover, especially when the other player is not online.
The server will remove this protection for all players each day at 9.00 am
One attack only
Each player can only attack another player once every 12 hours. The server will reset this 9.00 PM and 9.00 AM every day
Inner workings of attack
Each player`s fleet will pass each other 6 times. In which during the time the fleet passes by, ships in the fleet of each player will fire upon one another.
The ships will automatically try to attack ships that it is strong against, for example fighter will try to attack bomber first, and will attack another target if it cant find its target.
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